OOZE

Ways to play

OOZE is a world told in text, and every way in reaches the same world. Plain telnet plays all of it. The other clients draw a little more around the words.

In your browser

The web terminal plays in any modern browser, nothing to install. Beside the prose it draws the room you are standing in, and it carries what text alone cannot: the voices of people speaking in the room, your photos the moment they land, and a page for each of your companions.

Open the web terminal (you will be asked to sign in or make an account)

Mudlet, or any MUD client

Connect a new profile to:

Server
mud.ooze.world
Port
4000

OOZE speaks GMCP (telnet option 201). A client that accepts it receives the same facts the prose states, as structured messages it can draw: Room.Info, Room.Occupants, Map.Local, Char.Vitals, Char.Companions and the Comm.* channels. A client may introduce itself with Core.Hello ({"client":"mudlet","version":"4.17"}). Nothing sent this way is more than the text already says, so a client that ignores it misses nothing.

A plain telnet mud.ooze.world 4000 works too. A character made on the web needs a play password before it can sign in this way: type password in the web terminal to set one.

The app

Coming. It will play the same world, with the same companions waiting.