Ways to play
OOZE is a world told in text, and every way in reaches the same world. Plain telnet plays all of it. The other clients draw a little more around the words.
In your browser
The web terminal plays in any modern browser, nothing to install. Beside the prose it draws the room you are standing in, and it carries what text alone cannot: the voices of people speaking in the room, your photos the moment they land, and a page for each of your companions.
Open the web terminal (you will be asked to sign in or make an account)
Mudlet, or any MUD client
Connect a new profile to:
- Server
mud.ooze.world- Port
4000
OOZE speaks GMCP (telnet option 201). A client that
accepts it receives the same facts the prose states, as structured
messages it can draw: Room.Info, Room.Occupants,
Map.Local, Char.Vitals,
Char.Companions and the Comm.* channels. A
client may introduce itself with Core.Hello
({"client":"mudlet","version":"4.17"}). Nothing sent this
way is more than the text already says, so a client that ignores it
misses nothing.
A plain telnet mud.ooze.world 4000 works too. A
character made on the web needs a play password before it can sign in
this way: type password in the web terminal to set one.
The app
Coming. It will play the same world, with the same companions waiting.